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New Prop
Name *
Display name. Slug auto-derived on create.
slug auto-derived from name
Kind *
Free string — the renderer derives prop geometry from it (structure / furniture / fixture / building / …).
Collision
Footprint a placed prop blocks, in map units. Structural prefabs feed the runtimeWalls collision set.
Anchor
Origin offset where entities / other props snap relative to this prop.
Create
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